WAKE TECHNICAL COMMUNITY COLLEGE
DIVISION OF COMPUTER & ENGINEERING TECHNOLOGIES
COURSE SYLLABUS
COURSE NO: SGD164
TITLE: SG Audio/Video
Textbook(s):
     Title: Adobe Premiere Pro CS5 Classroom in a Book
     Author: Adobe Creative Team
     ISBN: 978-0321704511
     Publisher: Adobe Press


     Title: The Game Audio Tutorial A Practical Guide to Sound and Music for Interactive Games
     Author: Richard Stevens/Dave Raybould
     ISBN: 978-0-240-81726-2
     Publisher: Focal Press

Software used to complete coursework: Adobe Premiere, UDK
Other required equipment: Flash Drive

Credit Hours: Three (3) Semester Hours
Pre-requisites: SGD111, SGD174
Co-requisites: none

Course Description:
This course introduces various aspects of audio and video and their application in simulations and games. Topics include techniques for producing and editing audio and video for multiple digital mediums. Upon completion, students should be able to produce and edit audio and video for simulations and games.

Course Goals:
  1. Design audio/video components for simulations & video games
  2. Employ audio/video assets in a game engine
Course Objectives:
Upon successful completion, students will be able to demonstrate (through completion of classwork and assignments):
  • Construct a demo reel in Adobe Premiere
  • Produce a unique trailer & cut scene for a video game
  • Apply sounds effects in a game engine
The Core Values of Wake Technical Community College
RespectInstructor and students will foster an environment that is respectful of all.
ResponsibilityInstructor and students will foster an environment that promotes taking responsibility for one's actions and obligations.
Critical ThinkingInstructor and students will strive to improve the critical thinking skills of analysis, synthesis, and evaluation.
CommunicationInstructor and students will strive to ensure that both written and oral communications are clearly understood.
CollaborationInstructor and students will strive to develop collaborative skills.


Grading Is As Follows:
Exams40Exams
Projects50Projects
Participation10Participation


Classroom Policies:
  • Students are responsible for all of the information presented in the Wake Technical Community College Student Handbook.
  • Please note that computers are to be used at all times for official course purposes. Use of computers for general web surfing, e-mailing, chat room discussions, social networking, and any other non-course related task is forbidden. Violation of this rule will result in a grade deduction and possible loss of computer privileges.
  • The college forbids the use of all audible electronic equipment during instructional time. Forbidden devices include but are not limited to: cell phones, smart phones, MP3 players, and PDAs.
  • If you miss a lecture or arrive late, you are responsible for the material presented, handouts distributed, and any announcements made that day. The instructor will not provide notes for missed classes.
Note: Wake Tech provides every student with an official e-mail account which is to be used for all e-mail correspondence with instructors and college officials. Some information such as instructor to student correspondence, WebAdvisor registration information, and financial aid information will ONLY be e-mailed from Wake Tech to your official e-mail account. Students in all curriculum classes must activate and use their my.waketech.edu account. Once you have activated your e-mail account, you may choose to re-direct your e-mail to another account of your choosing. Please be advised that Wake Tech will only send e-mail to your Wake Tech e-mail account. Furthermore, college officials and instructors may decline to accept e-mail from accounts other than the college-issued my.waketech.edu account.

For more information about your Wake Tech-provided e-mail account, please visit the Wake Tech student portal at my.waketech.edu and click on Support. You must wait 24 hours after activating your my.waketech.edu account before you can activate your e-mail account.


Tentative Schedule
Note: This schedule is subject to some changes/modifications per Instructor -- This offered as only a study guide. The pace of each class differs according to the instructional needs of the students in the class. Always consult with your instructor. Note** A Final Project may be assigned in lieu of a Final Exam.
UnitCourseworkTextbook/Assignments
1
Orientation/ Class Overview 
Textbook Introduction 
Project 1 Assigned
2
Premiere Interface
Read: Chapter 1 -  Adobe Premiere Pro CS5 Classroom in a Book
3
Preproduction, Capturing & Importing
Read: Chapters 2 - 4 -  Adobe Premiere Pro CS5 Classroom in a Book
4
Rough Cuts, Tools, & Techniques
Read: Chapters 5 & 6 -  Adobe Premiere Pro CS5 Classroom in a Book
5
Title & Transition Creation
Read: Chapters 7 & 8 -  Adobe Premiere Pro CS5 Classroom in a Book
6
Effects
Read: Chapters 9 - 11 -  Adobe Premiere Pro CS5 Classroom in a Book
7
Effects (contd.) & Midterm Review
Read: Chapters 9 - 11 -  Adobe Premiere Pro CS5 Classroom in a Book
8
Midterm Exam 
Midterm Exam
9
Acquiring & Editing Audio
Read: Chapters 12 & 13 -  Adobe Premiere Pro CS5 Classroom in a Book
10
Nesting & Exporting
Read: Chapters 14 - 20 -  Adobe Premiere Pro CS5 Classroom in a Book
11
Ambient Sound
Chapter 1 - The Game Audio Tutorial
12
Memory Issues in Game
Chapter 2 - The Game Audio Tutorial
13
Making it Sound Real
Chapter 3 - The Game Audio Tutorial
14
Music Systems
Chapter 4 - The Game Audio Tutorial
15
Dialogue & Review for Final Exam 
Chapter 5 - The Game Audio Tutorial
16
Final Exam 
Final Exam 


Disability Support Services (DSS) is available for students who require academic accommodations due to any physical, psychological, or learning disability. To determine eligibility, contact the office at 108-S Holding Hall or call
919-866-5500

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