WAKE TECHNICAL COMMUNITY COLLEGE DIVISION OF COMPUTER & ENGINEERING TECHNOLOGIES COURSE SYLLABUS COURSE NO: SGD 214 TITLE: 3d Modeling II
Lead Instructor: Brandon Crews (see Wake Tech course schedules, class and section, for the actual instructor Office: ETB 327 Phone: 919-866-5743 Office Hours: Posted in Blackboard
Textbook(s): Title: 3ds Max Modeling for Games: Volume 1: Insider's Guide to Game Character, Vehicle, and Environment Modeling Second Edition Author: Andrew Gahan ISBN: 978-0240815824 Publisher: Focal Press
Title: 3ds Max Modeling for Games: Volume 2: Insider's Guide to Stylized Modeling Author: Andrew Gahan ISBN: 978-0240816067 Publisher: Focal Press
Software used to complete coursework: 3ds Max 2010, Adobe Photoshop Other required equipment: 1 GB Flash/USB Drive (Minimum)
Credit Hours: Three (3) Semester Hours Pre-requisites: SGD 114 Co-requisites: none Course Description: This course introduces the tools used to create and animate advanced 3 dimensional models. Emphasis is placed on identifying and utilizing the tools required to create and animate advanced 3D models. Upon completion, students should be able to create and animate advanced 3D models using 3D modeling tools.
Course Goals:
Learn advanced modeling techniques
Create highly detailed video game ready models
Course Objectives: Upon successful completion, students will be able to demonstrate (through completion of classwork and assignments):
Use advanced modeling techniques in 3ds max
Create highly detailed 3d models using a high poly to low poly work flow
Implement texture baking techniques for creating light maps and normal maps
Develop fluent and looping animated models for video game engines
Integrate finished 3d models into a game engine for portfolio rendering
The Core Values of Wake Technical Community College
Respect
Instructor and students will foster an environment that is respectful of all.
Responsibility
Instructor and students will foster an environment that promotes taking responsibility for one's actions and obligations.
Critical Thinking
Instructor and students will strive to improve the critical thinking skills of analysis, synthesis, and evaluation.
Communication
Instructor and students will strive to ensure that both written and oral communications are clearly understood.
Collaboration
Instructor and students will strive to develop collaborative skills.
Grading Is As Follows:
Exams
40
Midterm Practical, Final Demo Reel
Projects
50
Building, Weapon, Vehicle, and inclass exercises
Class Participation
10
Class critiques and presentations
Classroom Policies:
Students are responsible for all of the information presented in the Wake Technical Community College Student Handbook.
Please note that computers are to be used at all times for official course purposes. Use of computers for general web surfing, e-mailing, chat room discussions, social networking, and any other non-course related task is forbidden. Violation of this rule will result in a grade deduction and possible loss of computer privileges.
The college forbids the use of all audible electronic equipment during instructional time. Forbidden devices include but are not limited to: cell phones, smart phones, MP3 players, and PDAs.
If you miss a lecture or arrive late, you are responsible for the material presented, handouts distributed, and any announcements made that day. The instructor will not provide notes for missed classes.
Tentative Schedule Note: This schedule is subject to some changes/modifications per Instructor -- This offered as only a study guide. The pace of each class differs according to the instructional needs of the students in the class. Always consult with your instructor. Note** A Final Project may be assigned in lieu of a Final Exam.
Unit
Coursework
Textbook/Assignments
1
Intro to high to low poly workflow
Project1: start building concepts
2
Efficient texture usage for environment art
Project1: Building block out
3
Creating normal maps for environments
Project1: Building modeling
4
modular building and reusing assets
Project1: Building modeling and texturing
5
dispalying models in game engine for portfolio
Project1: Building modeling and texturing cont., rendering
6
High poly modeling techniques
Project2: Weapon model concepts
7
Normal map baking techniques
Project2: Weapon blockout
8
Midterm Practical
Project2: Weapon modeling
9
Advanced uvw unwrapping and texturing
Project2: Weapon texturing
10
High poly modeling techniques cont.
Project3: Vehicle concepts
11
Advanced texture creation
Project3: Vehicle block out
12
Light map and normal map editing
Project3: Vehicle modeling
13
Extra texture maps: gloss, glow, and alpha
Project3: Vehicle texturing
14
Animation and rendering
Project3: Vehicle animation and rendering
15
Review, demo reel creation
Final Project: Demo reel
16
Final Presentations
Final Project: Demo reel
Disability Support Services (DSS) is available for students who require academic accommodations due to any physical, psychological, or learning disability. To determine eligibility, contact the office at 108-S Holding Hall or call 919-866-5500
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