WAKE TECHNICAL COMMUNITY COLLEGE
DIVISION OF COMPUTER & ENGINEERING TECHNOLOGIES
COURSE SYLLABUS
COURSE NO: SGD 214
TITLE: 3d Modeling II

Lead Instructor: Brandon Crews (see Wake Tech course schedules, class and section, for the actual instructor
Office: ETB 327
Phone: 919-866-5743
Office Hours: Posted in Blackboard

Textbook(s):
Title: 3ds Max Modeling for Games: Volume 1: Insider's Guide to Game Character, Vehicle, and Environment Modeling Second Edition
Author: Andrew Gahan
ISBN: 978-0240815824
Publisher: Focal Press

Title: 3ds Max Modeling for Games: Volume 2: Insider's Guide to Stylized Modeling
Author: Andrew Gahan
ISBN: 978-0240816067
Publisher: Focal Press

Software used to complete coursework: 3ds Max 2010, Adobe Photoshop
Other required equipment: 1 GB Flash/USB Drive (Minimum)


Credit Hours: Three (3) Semester Hours
Pre-requisites: SGD 114
Co-requisites: none
Course Description:
This course introduces the tools used to create and animate advanced 3 dimensional models. Emphasis is placed on identifying and utilizing the tools required to create and animate advanced 3D models. Upon completion, students should be able to create and animate advanced 3D models using 3D modeling tools.

Course Goals:
  1. Learn advanced modeling techniques
  2. Create highly detailed video game ready models
Course Objectives:
Upon successful completion, students will be able to demonstrate (through completion of classwork and assignments):
  • Use advanced modeling techniques in 3ds max
  • Create highly detailed 3d models using a high poly to low poly work flow
  • Implement texture baking techniques for creating light maps and normal maps
  • Develop fluent and looping animated models for video game engines
  • Integrate finished 3d models into a game engine for portfolio rendering
The Core Values of Wake Technical Community College
RespectInstructor and students will foster an environment that is respectful of all.
ResponsibilityInstructor and students will foster an environment that promotes taking responsibility for one's actions and obligations.
Critical ThinkingInstructor and students will strive to improve the critical thinking skills of analysis, synthesis, and evaluation.
CommunicationInstructor and students will strive to ensure that both written and oral communications are clearly understood.
CollaborationInstructor and students will strive to develop collaborative skills.


Grading Is As Follows:
Exams40Midterm Practical, Final Demo Reel
Projects50Building, Weapon, Vehicle, and inclass exercises
Class Participation10Class critiques and presentations


Classroom Policies:
  • Students are responsible for all of the information presented in the Wake Technical Community College Student Handbook.
  • Please note that computers are to be used at all times for official course purposes. Use of computers for general web surfing, e-mailing, chat room discussions, social networking, and any other non-course related task is forbidden. Violation of this rule will result in a grade deduction and possible loss of computer privileges.
  • The college forbids the use of all audible electronic equipment during instructional time. Forbidden devices include but are not limited to: cell phones, smart phones, MP3 players, and PDAs.
  • If you miss a lecture or arrive late, you are responsible for the material presented, handouts distributed, and any announcements made that day. The instructor will not provide notes for missed classes.
Note: Wake Tech provides every student with an official e-mail account which is to be used for all e-mail correspondence with instructors and college officials. Some information such as instructor to student correspondence, WebAdvisor registration information, and financial aid information will ONLY be e-mailed from Wake Tech to your official e-mail account. Students in all curriculum classes must activate and use their my.waketech.edu account. Once you have activated your e-mail account, you may choose to re-direct your e-mail to another account of your choosing. Please be advised that Wake Tech will only send e-mail to your Wake Tech e-mail account. Furthermore, college officials and instructors may decline to accept e-mail from accounts other than the college-issued my.waketech.edu account.

For more information about your Wake Tech-provided e-mail account, please visit the Wake Tech student portal at my.waketech.edu and click on Support. You must wait 24 hours after activating your my.waketech.edu account before you can activate your e-mail account.


Tentative Schedule
Note: This schedule is subject to some changes/modifications per Instructor -- This offered as only a study guide. The pace of each class differs according to the instructional needs of the students in the class. Always consult with your instructor. Note** A Final Project may be assigned in lieu of a Final Exam.
UnitCourseworkTextbook/Assignments
1
Intro to high to low poly workflow
Project1: start building concepts
2
Efficient texture usage for environment art
Project1: Building block out
3
Creating normal maps for environments
Project1: Building modeling
4
modular building and reusing assets
Project1: Building modeling and texturing
5
dispalying models in game engine for portfolio
Project1: Building modeling and texturing cont., rendering
6
High poly modeling techniques
Project2: Weapon model concepts
7
Normal map baking techniques
Project2: Weapon blockout
8
Midterm Practical
Project2: Weapon modeling
9
Advanced uvw unwrapping and texturing
Project2: Weapon texturing
10
High poly modeling techniques cont.
Project3: Vehicle concepts
11
Advanced texture creation
Project3: Vehicle block out
12
Light map and normal map editing
Project3: Vehicle modeling
13
Extra texture maps: gloss, glow, and alpha
Project3: Vehicle texturing
14
Animation and rendering
Project3: Vehicle animation and rendering
15
Review, demo reel creation
Final Project: Demo reel
16
Final Presentations
Final Project: Demo reel


Disability Support Services (DSS) is available for students who require academic accommodations due to any physical, psychological, or learning disability. To determine eligibility, contact the office at 108-S Holding Hall or call
919-866-5500

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