WAKE TECHNICAL COMMUNITY COLLEGE DIVISION OF COMPUTER & ENGINEERING TECHNOLOGIES COURSE SYLLABUS COURSE NO: SGD212 TITLE: SGD Design II
Textbook(s): Title:David Perry on Game Design: A Brainstorming ToolBox Author: David Perry ISBN:978-1584506683 Publisher: Cengage Learning
Title: Casual Game Design: Designing Play for the Gamer in All of Us Author: Gregory Trefry ISBN: 9780123749536 Publisher: Morgan Kaufmann Pub
Title: The Game Maker's Apprentice Author: Jacob Habgood ISBN: 1590596153 Publisher: APress
Software used to complete coursework: GameMaker, MS Office Other required equipment: Flash Drive
Credit Hours: Three (3) Semester Hours Pre-requisites: SGD112 Co-requisites: none
Course Description: This course covers the advanced principles of simulation and game design. Topics include advanced design concepts in simulation and game development. Upon completion, students should be able to design an advanced simulation or game.
Course Goals:
Explain the various genres of simulations/games & the unique characteristics of each
Formulate accurate predictions regarding the future of simulations & games
Describe the technical challenges presented by online game
Course Objectives: Upon successful completion, students will be able to demonstrate (through completion of classwork and assignments):
Construct advanced simulations & games
Compose concept documents for simulations & games
Prepare & employ art assets for simulations & games
The Core Values of Wake Technical Community College
Respect
Instructor and students will foster an environment that is respectful of all.
Responsibility
Instructor and students will foster an environment that promotes taking responsibility for one's actions and obligations.
Critical Thinking
Instructor and students will strive to improve the critical thinking skills of analysis, synthesis, and evaluation.
Communication
Instructor and students will strive to ensure that both written and oral communications are clearly understood.
Collaboration
Instructor and students will strive to develop collaborative skills.
Grading Is As Follows:
Exams
40
Exams
Projects
50
Projects
Participation
10
Participation
Classroom Policies:
Students are responsible for all of the information presented in the Wake Technical Community College Student Handbook.
Please note that computers are to be used at all times for official course purposes. Use of computers for general web surfing, e-mailing, chat room discussions, social networking, and any other non-course related task is forbidden. Violation of this rule will result in a grade deduction and possible loss of computer privileges.
The college forbids the use of all audible electronic equipment during instructional time. Forbidden devices include but are not limited to: cell phones, smart phones, MP3 players, and PDAs.
If you miss a lecture or arrive late, you are responsible for the material presented, handouts distributed, and any announcements made that day. The instructor will not provide notes for missed classes.
Tentative Schedule Note: This schedule is subject to some changes/modifications per Instructor -- This offered as only a study guide. The pace of each class differs according to the instructional needs of the students in the class. Always consult with your instructor. Note** A Final Project may be assigned in lieu of a Final Exam.
Unit
Coursework
Textbook/Assignments
1
Course Overview
Action Games
Reading: Game Design - 1-5
Homework: Concept Document, Artwork & 3-Level Action Game Prototype
2
Business
Reading: Game Design - 6-8
Homework: Action Game (continued)Homework Due: Action Game
Concept Document
3
Story
Reading: Game Design - 9-11
Homework: Action Game (continued)Homework Due: Action Game Artwork
4
Characters
Reading: Game Design - 12-14
Homework: Concept Document, Artwork & 3-Level Strategy or Role-Playing Game Prototype
Homework Due: Action Game
5
Speech
Reading: Game Design - 15-16
Homework: Strategy or Role-Playing Game (continued)
Homework Due: Strategy or
Role-Playing Game Concept Document
6
Worlds
Reading: Game Design - 17-20
Homework: Strategy or Role-Playing Game (continued)
Homework Due: Strategy or
Role-Playing Game Artwork
7
Midterm Exam
Homework: Concept Document, Artwork, & 3-Level Educational Game Prototype Homework Due: Strategy
or Role-Playing Game
8
Experience
Reading: Game Design - 21-24
Homework: Educational Game (continued)Homework Due: Concept Document Educational Game
9
Obstacles
Reading: Game Design - 25-27
Homework: Educational Game (continued
Homework Due: Educational Game Artwork
Reading: Casual Game Design Chapter 1-6
Homework: Concept Document, Artwork & 3-Level Sports or Puzzle Game
Prototype
Homework Due: Vehicle Simulation
14
Core Mechanics
Reading: Casual Game Design Chapter 6-12
Homework: Sports or Puzzle Game (continued)
Homework Due: Sports or
Puzzle Game Concept Document
15
Review for Final
Homework: Sports or Puzzle Game (continued)
Homework Due: Sports or
Puzzle Game Artwork
16
Final Exam
Homework Due: Sports or Puzzle Game
Disability Support Services (DSS) is available for students who require academic accommodations due to any physical, psychological, or learning disability. To determine eligibility, contact the office at 108-S Holding Hall or call 919-866-5500
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