WAKE TECHNICAL COMMUNITY COLLEGE
DIVISION OF COMPUTER & ENGINEERING TECHNOLOGIES
COURSE SYLLABUS
COURSE NO: SGD212
TITLE: SGD Design II

Textbook(s):
     Title: David Perry on Game Design: A Brainstorming ToolBox
     Author: David Perry
     ISBN:978-1584506683
     Publisher: Cengage Learning


     Title: Casual Game Design: Designing Play for the Gamer in All of Us
     Author: Gregory Trefry
     ISBN: 9780123749536
     Publisher: Morgan Kaufmann Pub


     Title: The Game Maker's Apprentice
     Author: Jacob Habgood
     ISBN: 1590596153
     Publisher: APress

Software used to complete coursework: GameMaker, MS Office
Other required equipment: Flash Drive


Credit Hours: Three (3) Semester Hours
Pre-requisites: SGD112
Co-requisites: none

Course Description:
This course covers the advanced principles of simulation and game design. Topics include advanced design concepts in simulation and game development. Upon completion, students should be able to design an advanced simulation or game.

Course Goals:
  1. Explain the various genres of simulations/games & the unique characteristics of each
  2. Formulate accurate predictions regarding the future of simulations & games
  3. Describe the technical challenges presented by online game
Course Objectives:
Upon successful completion, students will be able to demonstrate (through completion of classwork and assignments):
  • Construct advanced simulations & games
  • Compose concept documents for simulations & games
  • Prepare & employ art assets for simulations & games
The Core Values of Wake Technical Community College
RespectInstructor and students will foster an environment that is respectful of all.
ResponsibilityInstructor and students will foster an environment that promotes taking responsibility for one's actions and obligations.
Critical ThinkingInstructor and students will strive to improve the critical thinking skills of analysis, synthesis, and evaluation.
CommunicationInstructor and students will strive to ensure that both written and oral communications are clearly understood.
CollaborationInstructor and students will strive to develop collaborative skills.


Grading Is As Follows:
Exams40Exams
Projects50Projects
Participation10Participation


Classroom Policies:
  • Students are responsible for all of the information presented in the Wake Technical Community College Student Handbook.
  • Please note that computers are to be used at all times for official course purposes. Use of computers for general web surfing, e-mailing, chat room discussions, social networking, and any other non-course related task is forbidden. Violation of this rule will result in a grade deduction and possible loss of computer privileges.
  • The college forbids the use of all audible electronic equipment during instructional time. Forbidden devices include but are not limited to: cell phones, smart phones, MP3 players, and PDAs.
  • If you miss a lecture or arrive late, you are responsible for the material presented, handouts distributed, and any announcements made that day. The instructor will not provide notes for missed classes.
Note: Wake Tech provides every student with an official e-mail account which is to be used for all e-mail correspondence with instructors and college officials. Some information such as instructor to student correspondence, WebAdvisor registration information, and financial aid information will ONLY be e-mailed from Wake Tech to your official e-mail account. Students in all curriculum classes must activate and use their my.waketech.edu account. Once you have activated your e-mail account, you may choose to re-direct your e-mail to another account of your choosing. Please be advised that Wake Tech will only send e-mail to your Wake Tech e-mail account. Furthermore, college officials and instructors may decline to accept e-mail from accounts other than the college-issued my.waketech.edu account.

For more information about your Wake Tech-provided e-mail account, please visit the Wake Tech student portal at my.waketech.edu and click on Support. You must wait 24 hours after activating your my.waketech.edu account before you can activate your e-mail account.


Tentative Schedule
Note: This schedule is subject to some changes/modifications per Instructor -- This offered as only a study guide. The pace of each class differs according to the instructional needs of the students in the class. Always consult with your instructor. Note** A Final Project may be assigned in lieu of a Final Exam.
UnitCourseworkTextbook/Assignments
1
Course Overview
	
Action Games
Reading: Game Design - 1-5

Homework: Concept Document, Artwork & 3-Level Action Game Prototype
2
Business
Reading: Game Design - 6-8

Homework: Action Game (continued)Homework Due: Action Game 
Concept Document
3
Story
Reading: Game Design - 9-11

Homework: Action Game (continued)Homework Due: Action Game Artwork
4
Characters
Reading: Game Design - 12-14
 
Homework:  Concept Document, Artwork & 3-Level Strategy or Role-Playing Game Prototype
Homework Due: Action Game
5
Speech
Reading: Game Design - 15-16

Homework: Strategy or Role-Playing Game (continued)
Homework Due: Strategy or 
Role-Playing Game Concept Document
6
Worlds
Reading: Game Design - 17-20


Homework: Strategy or Role-Playing Game (continued)
Homework Due: Strategy or 
Role-Playing Game Artwork
7
Midterm Exam
Homework: Concept Document, Artwork, & 3-Level Educational Game Prototype Homework Due: Strategy 
or Role-Playing Game
8
Experience
Reading: Game Design - 21-24

Homework: Educational Game (continued)Homework Due: Concept Document Educational Game
9
Obstacles
Reading: Game Design - 25-27


Homework: Educational Game (continued
Homework Due: Educational Game Artwork
10
Pace
Reading: Game Design - 28-30


Homework: Vehicle Simulation (continued)Homework Due: Vehicle Simulation 
Concept Document
11
Problems
Reading: Game Design - 31-32

Homework: Vehicle Simulation (continued)Homework Due: Vehicle Simulation 
Concept Document
12
Weapons
Reading: Game Design - 33-34


Homework: Vehicle Simulation (continued)Homework Due: Vehicle Simulation 
Artwork
13
Casual Games
Reading: Casual Game Design Chapter 1-6

Homework: Concept Document, Artwork & 3-Level Sports or Puzzle Game 
Prototype 
Homework Due: Vehicle Simulation 
14
Core Mechanics
Reading: Casual Game Design Chapter 6-12

Homework: Sports or Puzzle Game (continued)
Homework Due: Sports or 
Puzzle Game Concept Document
15
Review for Final
Homework: Sports or Puzzle Game (continued)
Homework Due: Sports or 
Puzzle Game Artwork
16
Final Exam 
Homework Due: Sports or Puzzle Game


Disability Support Services (DSS) is available for students who require academic accommodations due to any physical, psychological, or learning disability. To determine eligibility, contact the office at 108-S Holding Hall or call
919-866-5500

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