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WAKE TECHNICAL COMMUNITY COLLEGE COMPUTER & ENGINEERING TECHNOLOGIES DIVISION COURSE SYLLABUS COURSE NO: SGD 134 TITLE: SGD Quality Assurance |
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| Textbooks |
| Title: Game Testing All In One, Second Edition |
| Author: Charles P. Schultz, Robert Bryant, Tim Langdell, Ph.D |
| ISBN: 978-1936420162 |
| Publisher: Mercury Learning and Information |
| ... |
| Credit hours: 3 |
| Pre-requisites: SGD 112 |
| Co-requisites: None |
| Description: This course provides an introduction to software quality assurance as it relates to simulation and game development. Emphasis is placed on designing and using testing tools, usage of bug databases, and on learning methodologies required for systematic, detail-oriented testing procedures for the simulation and game industry. Upon completion, students should be able to demonstrate the proper skills to obtain a job as a quality assurance tester in the simulation/game industry. |
| The Core Values of Wake Technical Community College | |
|---|---|
| Respect | Instructor and students will foster an environment that is respectful of all. |
| Responsibility | Instructor and students will foster an environment that promotes taking responsibility for one's actions and obligations. |
| Critical Thinking | Instructor and students will strive to improve the critical thinking skills of analysis, synthesis, and evaluation. |
| Communication | Instructor and students will strive to ensure that both written and oral communications are clearly understood. |
| Collaboration | Instructor and students will strive to develop collaborative skills. |
| Grading Is As Follows: | ||
|---|---|---|
| Exams | 40 | |
| Labs | 40 | |
| Projects | 10 | |
| Participation | 10 | |
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Tentative Schedule Note: This schedule is subject to some changes/modifications per Instructor-- This is offered as only a study guide. The pace of each class differs according to the instructional needs of the students in the class. Always consult with your instructor. Note** A Final Project may be assigned in lieu of a Final Exam. | ||
| Unit | Coursework | Textbook/Assignments |
|---|---|---|
| 1 | Introduction to Game Testing |
Paper – Why Game Testing is Important |
| 2 | Two Rules of Game Testing |
Read: Chapter 1 |
| 3 | Being a Game Tester |
Read: Chapter 2 |
| 4 | Why Testing is Important |
Read: Chapter 3 |
| 5 | The Game Team |
Read: Chapter 4 |
| 6 | Game Production Cycle |
Read: Chapter 5 |
| 7 | Software Quality |
Read: Chapter 6 |
| 8 | Midterm Exam |
Midterm Exam |
| 9 | Test Phases |
Read: Chapter 7 |
| 10 | The Test Process |
Read: Chapter 8 |
| 11 | Testing by Numbers |
Read: Chapter 9 |
| 12 | Play Testing and Ad Hoc Testing |
Read: Chapter 14 |
| 13 | Types of Bugs |
Powerpoint Questions |
| 14 | Brainstorm for final project/research |
Bug Assignment |
| 15 | Final Project |
Course Review |
| 16 | Final Exam |
Final Exam |
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