WAKE TECHNICAL COMMUNITY COLLEGE
DIVISION OF COMPUTER & ENGINEERING TECHNOLOGIES
COURSE SYLLABUS
COURSE NO: SGD 114
TITLE: 3d Modeling
Textbook(s):
     Title: 3ds Max 2012 Bible
     Author: Kelly Murdock
     ISBN: 978-1118022207
     Publisher: Wiley

Special Instructions: Basic knowledge of Windows OS
Software used to complete coursework: 3d Studio Max 2010
Other required equipment: 1 GB Flash/USB Drive (Minimum)

Credit Hours: Three (3) Semester Hours
Pre-requisites: SGD 116
Co-requisites: none

Course Description:
This course introduces the tools required to create three dimensional (3D) models. Emphasis is placed on exploring tools used to create 3D models. Upon completion, students should be able to create, texture, light and render 3D models using 3D modeling tools.

Course Goals:
  1. Learn the interface and tools of 3ds max
  2. Understand the basic concepts of 3d modeling
  3. Create 3d models for video games
Course Objectives:
Upon successful completion, students will be able to demonstrate (through completion of classwork and assignments):
  • Understand the interface and learn important keyboard shorcuts
  • Create 3d objects in 3ds max using edit poly tools
  • Use UVW mapping techniques to apply textures to 3d models
  • Create custom textures and materials
  • Create simple lighting and rendering set ups
  • Use basic animation techniques
The Core Values of Wake Technical Community College
RespectInstructor and students will foster an environment that is respectful of all.
ResponsibilityInstructor and students will foster an environment that promotes taking responsibility for one's actions and obligations.
Critical ThinkingInstructor and students will strive to improve the critical thinking skills of analysis, synthesis, and evaluation.
CommunicationInstructor and students will strive to ensure that both written and oral communications are clearly understood.
CollaborationInstructor and students will strive to develop collaborative skills.


Grading Is As Follows:
Exams40Midterm (written & pracitcal), Final Portfolio
Projects50All projects will be created in 3ds Max and turned in on the due date
Class Participation10Participation consists of quizzes from the book and presenting projects during critiques.


Classroom Policies:
  • Students are responsible for all of the information presented in the Wake Technical Community College Student Handbook.
  • Please note that computers are to be used at all times for official course purposes. Use of computers for general web surfing, e-mailing, chat room discussions, social networking, and any other non-course related task is forbidden. Violation of this rule will result in a grade deduction and possible loss of computer privileges.
  • The college forbids the use of all audible electronic equipment during instructional time. Forbidden devices include but are not limited to: cell phones, smart phones, MP3 players, and PDAs.
  • If you miss a lecture or arrive late, you are responsible for the material presented, handouts distributed, and any announcements made that day. The instructor will not provide notes for missed classes.
Note: Wake Tech provides every student with an official e-mail account which is to be used for all e-mail correspondence with instructors and college officials. Some information such as instructor to student correspondence, WebAdvisor registration information, and financial aid information will ONLY be e-mailed from Wake Tech to your official e-mail account. Students in all curriculum classes must activate and use their my.waketech.edu account. Once you have activated your e-mail account, you may choose to re-direct your e-mail to another account of your choosing. Please be advised that Wake Tech will only send e-mail to your Wake Tech e-mail account. Furthermore, college officials and instructors may decline to accept e-mail from accounts other than the college-issued my.waketech.edu account.

For more information about your Wake Tech-provided e-mail account, please visit the Wake Tech student portal at my.waketech.edu and click on Support. You must wait 24 hours after activating your my.waketech.edu account before you can activate your e-mail account.


Tentative Schedule
Note: This schedule is subject to some changes/modifications per Instructor -- This offered as only a study guide. The pace of each class differs according to the instructional needs of the students in the class. Always consult with your instructor. Note** A Final Project may be assigned in lieu of a Final Exam.
UnitCourseworkTextbook/Assignments
1
3ds Max navigation, interface, and primitive objects
Project1: Primitive Geoman Scene
2
3ds max interface cont., edit poly tools
Project2: 3 edit poly objects
3
edit poly tools cont., into to UVW mapping
Project3: Textured game environment
4
UVW mapping and unwrapping 
Project3: Textured game environment
5
UVW mapping and unwrapping cont.
Project3: Textured game environment
6
Modeling with splines
Project4: 3 alien plants
7
Smoothing groups and alpha maps
Project4: 3 alien plants
8
Midterm
Written and Practical
9
Lighting and rendering
Project5: Still life scene
10
Lighting and rendering cont., procedural textures, extra modeling techniques
Project5: Still life scene
11
Basic animation techniques
Project6: Solor System
12
Animation cont.
Project6: Solor System
13
Modeling organic shapes
Project7: Cartoon Character
14
Modeling and unwarpping organic shapes
Project7: Cartoon Character
15
Displaying models for portfolios
Final Project: Portfolio
16
Final Presentations
Final Project: Portfolio


Disability Support Services (DSS) is available for students who require academic accommodations due to any physical, psychological, or learning disability. To determine eligibility, contact the office at 108-S Holding Hall or call
919-866-5500

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