WAKE TECHNICAL COMMUNITY COLLEGE DIVISION OF COMPUTER & ENGINEERING TECHNOLOGIES COURSE SYLLABUS COURSE NO: SGD 114 TITLE: 3d Modeling
Textbook(s): Title: 3ds Max 2012 Bible Author: Kelly Murdock ISBN: 978-1118022207 Publisher: Wiley
Special Instructions: Basic knowledge of Windows OS Software used to complete coursework: 3d Studio Max 2010 Other required equipment: 1 GB Flash/USB Drive (Minimum) Credit Hours: Three (3) Semester Hours Pre-requisites: SGD 116 Co-requisites: none
Course Description: This course introduces the tools required to create three dimensional (3D) models. Emphasis is placed on exploring tools used to create 3D models. Upon completion, students should be able to create, texture, light and render 3D models using 3D modeling tools.
Course Goals:
Learn the interface and tools of 3ds max
Understand the basic concepts of 3d modeling
Create 3d models for video games
Course Objectives: Upon successful completion, students will be able to demonstrate (through completion of classwork and assignments):
Understand the interface and learn important keyboard shorcuts
Create 3d objects in 3ds max using edit poly tools
Use UVW mapping techniques to apply textures to 3d models
Create custom textures and materials
Create simple lighting and rendering set ups
Use basic animation techniques
The Core Values of Wake Technical Community College
Respect
Instructor and students will foster an environment that is respectful of all.
Responsibility
Instructor and students will foster an environment that promotes taking responsibility for one's actions and obligations.
Critical Thinking
Instructor and students will strive to improve the critical thinking skills of analysis, synthesis, and evaluation.
Communication
Instructor and students will strive to ensure that both written and oral communications are clearly understood.
Collaboration
Instructor and students will strive to develop collaborative skills.
Grading Is As Follows:
Exams
40
Midterm (written & pracitcal), Final Portfolio
Projects
50
All projects will be created in 3ds Max and turned in on the due date
Class Participation
10
Participation consists of quizzes from the book and presenting projects during critiques.
Classroom Policies:
Students are responsible for all of the information presented in the Wake Technical Community College Student Handbook.
Please note that computers are to be used at all times for official course purposes. Use of computers for general web surfing, e-mailing, chat room discussions, social networking, and any other non-course related task is forbidden. Violation of this rule will result in a grade deduction and possible loss of computer privileges.
The college forbids the use of all audible electronic equipment during instructional time. Forbidden devices include but are not limited to: cell phones, smart phones, MP3 players, and PDAs.
If you miss a lecture or arrive late, you are responsible for the material presented, handouts distributed, and any announcements made that day. The instructor will not provide notes for missed classes.
Tentative Schedule Note: This schedule is subject to some changes/modifications per Instructor -- This offered as only a study guide. The pace of each class differs according to the instructional needs of the students in the class. Always consult with your instructor. Note** A Final Project may be assigned in lieu of a Final Exam.
Unit
Coursework
Textbook/Assignments
1
3ds Max navigation, interface, and primitive objects
Project1: Primitive Geoman Scene
2
3ds max interface cont., edit poly tools
Project2: 3 edit poly objects
3
edit poly tools cont., into to UVW mapping
Project3: Textured game environment
4
UVW mapping and unwrapping
Project3: Textured game environment
5
UVW mapping and unwrapping cont.
Project3: Textured game environment
6
Modeling with splines
Project4: 3 alien plants
7
Smoothing groups and alpha maps
Project4: 3 alien plants
8
Midterm
Written and Practical
9
Lighting and rendering
Project5: Still life scene
10
Lighting and rendering cont., procedural textures, extra modeling techniques
Project5: Still life scene
11
Basic animation techniques
Project6: Solor System
12
Animation cont.
Project6: Solor System
13
Modeling organic shapes
Project7: Cartoon Character
14
Modeling and unwarpping organic shapes
Project7: Cartoon Character
15
Displaying models for portfolios
Final Project: Portfolio
16
Final Presentations
Final Project: Portfolio
Disability Support Services (DSS) is available for students who require academic accommodations due to any physical, psychological, or learning disability. To determine eligibility, contact the office at 108-S Holding Hall or call 919-866-5500
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