WAKE TECHNICAL COMMUNITY COLLEGE
COMPUTER & ENGINEERING TECHNOLOGIES DIVISION
COURSE SYLLABUS
COURSE NO: SGD 112
SGD Design I


Textbooks
  Title: Fundamentals of Game Design 2nd Edition
  Author: Andrew Rollings & Ernest Adams
  ISBN: 978-0-321-64337-2
  Publisher: Prentice Hall
  ...
  Title:The Game Maker's Apprentice
  Author: Jacob Habgood
  ISBN: 1590596153
  Publisher: APress

Software: Game Maker 7.0

Other required equipment: None




Credit hours:  3

Pre-requisites: None

Co-requisites: None

Description: This course introduces the fundamentals of simulation and game design. Topics include industry standards and design elements for simulations and games. Upon completion, students should be able to design simple simulations and/or games.


Course Goals:


Course Objectives:
Upon successful completion, students will be able to demonstrate (through completion of classwork and assignments) an understanding of good game design, and the process of game development.
The Core Values of Wake Technical Community College
Respect Instructor and students will foster an environment that is respectful of all.
Responsibility Instructor and students will foster an environment that promotes taking responsibility for one's actions and obligations.
Critical Thinking Instructor and students will strive to improve the critical thinking skills of analysis, synthesis, and evaluation.
Communication Instructor and students will strive to ensure that both written and oral communications are clearly understood.
Collaboration Instructor and students will strive to develop collaborative skills.



Grading Is As Follows:
Exams 40
Projects 50
Participation 10



Classroom Policies:

Email Policy:

Every student has an official Wake Tech-provided email account which is to be used for all email correspondence with instructors and college officials. Some information (such as instructor to student correspondence, WebAdvisor registration info, and financial aid information) from Wake Tech will ONLY be emailed to this address. Students in all curriculum classes must activate and use their my.waketech.edu account. Once you have activated your email account, you may choose to re-direct your email to another email account of your preference. However, please be advised that Wake Tech will send email to your Wake Tech email account only and that college officials and instructors may decline to accept email from accounts other than the college-issued my.waketech.edu account.

For more information about your Wake Tech-provided email account, please visit the Wake Tech student portal at my.waketech.edu and click on Support. You must wait 24 hours after activating your my.waketech.edu account before you can activate your email account.


Tentative Schedule
Note: This schedule is subject to some changes/modifications per Instructor-- This is offered as only a study guide. The pace of each class differs according to the instructional needs of the students in the class. Always consult with your instructor. Note** A Final Project may be assigned in lieu of a Final Exam.
Unit Coursework Textbook/Assignments
1
Introduction of Class
Read: The Game Maker's Apprentice - Chapter 1
Lab: The Game Maker's Apprentice - Chapter 2
2
Games and Videogames
Read: Fundamentals of Game Design - Chapter 1
Quiz: Fundamentals of Game Design - Chapter 1
Lab: The Game Maker's Apprentice - Chapter 3
3
Design Components & Processes
Read: The Game Maker's Apprentice - Chapter 5
Read: Fundamentals of Game Design - Chapter 2
Quiz: Fundamentals of Game Design - Chapter 2
Lab: The Game Maker's Apprentice - Chapter 4
4
Game Concepts
Read: Fundamentals of Game Design - Chapter 3
Quiz: Fundamentals of Game Design - Chapter 3
Lab: The Game Maker's Apprentice - Chapter 6
5
Game Worlds
Read: The Game Maker's Apprentice - Chapter 8
Read: Fundamentals of Game Design - Chapter 4
Quiz: Fundamentals of Game Design - Chapter 4
Lab: The Game Maker's Apprentice - Chapter 7
6
Creative and Expressive Play
Read: Fundamentals of Game Design - Chapter 5
Quiz: Fundamentals of Game Design - Chapter 5
Lab: The Game Maker's Apprentice - Chapter 9
7
Character Development
Read: The Game Maker's Apprentice - Chapter 11
Read: Fundamentals of Game Design - Chapter 6
Quiz: Fundamentals of Game Design - Chapter 6
Lab: The Game Maker's Apprentice - Chapter 10
8
Midterm Exam
Project: Board Game/Card Game
9
Storytelling and Narrative
Read: The Game Maker's Apprentice - Chapter 12
Read: Fundamentals of Game Design - Chapter 7
Quiz: Fundamentals of Game Design - Chapter 7
Lab: Continue Project
10
Creating the User Experience
Read: Fundamentals of Game Design - Chapter 8
Quiz: Fundamentals of Game Design - Chapter 8
Lab: Present Project
11
Gameplay
Read: The Game Maker's Apprentice - Chapter 13
Read: Fundamentals of Game Design - Chapter 9
Quiz: Fundamentals of Game Design - Chapter 9
Project: Educational/Serious Game
12
Core Mechanics
Read: The Game Maker's Apprentice - Chapter 14
Read: Fundamentals of Game Design - Chapter 10
Quiz: Fundamentals of Game Design - Chapter 10
Lab: Continue Project
13
Game Balancing
Read: The Game Maker's Apprentice - Chapter 15
Read: Fundamentals of Game Design - Chapter 11
Quiz: Fundamentals of Game Design - Chapter 11
Lab: Continue Project
14
General Principles of Level Design
Read: Fundamentals of Game Design - Chapter 12
Quiz: Fundamentals of Game Design - Chapter 12
Lab: Continue Project
15
Final Exam
Lab: Continue Project
16
Game Presentations
Lab: Game Presentations



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